![]() And the corporate executive playing games to improve his or her strategy-making skills is still rare. ![]() Even so, actual games are still taboo in most organizations-the stereotype of the work-avoiding employee cracking new high scores in Minesweeper has given gaming a bad name. And now we hear often about the “gamification” of work-using elements of competition, feedback and point scoring to better engage employees and even track performance. Play has long infused the language of business: we talk of players, moves, end games, play books and so on.
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